Effects:
This is an image of the montage. The visual effect has changed the colour, making it more dim overall and fit the themes of the programme more.
Time code - 0:04
This is a graphic which shows the timescale of the short film, and also to additionally act as a splitter between scenes, to smoothen the transition over the duration of the 'Experiment' mentioned.
Time code - 0:23
This is a colour distortion effect that we used. The purpose of this was to convey what the character sees, displaying that he thinks that there are people there and that he is going insane. This would convey to the audience that the character's mind has degraded to the point of more negative emotions and insanity, using the other characters to act as hallucinations to properly show this.
Time code - 4:12
These are the credits at the end, showing those who participated and helped out within the production and post production of the short film.
Time code - 4:58
This is a blur effect that was used for the last shot before letting the final graphics appear to end the short film, leaving the audience in suspense at a cliff hangar, where they can barely distinguish anything visually.
Time code - 4:52
Transition:
This is a static transition that we used to transition for each scene.
Time code - 4:58
Sound manipulation
At the beginning of the film, we used some ambient and background music to properly convey the theme of the short film, With this added, I now decreased the sound of the audio that was from the video and slightly increased the sound of the music so that it was audible for the audience. I also, put a fade out at the end of the music track so that instead of it cutting off completely, when the first scene airs, it could have a more smooth way that it dissipated rather than jump cutting off randomly. With this audio put in place, we wanted the audience to wonder what is happening, which in turn helps to form a sort of enigma, a set of questions that the audience may be wondering and wanting answered.
Within the park scene the sound was all over the place, the wind was so loud when we had filmed that it made the character's monologue unable to actually be heard, so we muted the scene and recorded a voice over, however we struggled to get the timing perfect on the voice over, we did our best.
Another sound manipulation was when it came to editing the last scene. The scene was originally just dialogue, however, we felt that the scene would end well with some music playing. So we added a piece of music called 'A dog in the boiler'. this music we thought was more fitting in showing the character's current emotion at the time, especially with his fit of rage and anger, kicking the chair. When we first played the music with the scene, it was a bit difficult to actually hear the conversation that Tyler was having with his 'friends', and so we stretched the grey button across the soundtrack, so that when the music starts playing, it would fade in slowly and more gradually, making it seem much more natural, rather than the music suddenly appearing and deafening the audience who may have been listening in closely, meaning, that we could actually hear the bits of dialogue before the music reached its normal volume.











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